Somewhat better at controlling his powers, Seth and company head for Rumble Town. Their mission is to capture a living Nemesis! But the Inquisition holds Rumble Town in an iron fist, and they're promising a tantalizing reward to whoever captures Seth! Plots, manipulations, betrayals, a hunt for the infected-the confusion reaches its height when the mysterious bandaged Grimm arrives. Who is he, and why does he attack wizards when he himself seems to use magic?